Electronic Media II
- Course Number:
- MUC 124
- Transcript Title:
- Electronic Media II
- Aug 16, 2022
- Aug 16, 2022
- Total Credits:
- Lecture Hours:
- Lecture / Lab Hours:
- Lab Hours:
- Satisfies Cultural Literacy requirement:
- Satisfies General Education requirement:
- Grading Options
- A-F, P/NP, Audit
- Default Grading Options
- Repeats available for credit:
Covers computer based recording, original sound synthesis, online media sourcing, for the composer/arranger, web, film or video game designer. Includes fundamentals in Midi, sequencing, sampling, basic signal processing, and digital image, text and sound processing. Covers practical production skills using state of the art digital technology, achieving broadcast quality results. Students create original material during lab sessions. Prerequisites: MUC 123. Audit available.
Upon successful completion of this course, students will be able to:
- Apply digital literacy for technical and original audio visual projects.
- Create digital and digital-acoustic sound design and editing in the multi-media domain.
- Research, source, edit and assemble visual, narrative and sound elements for media projects.
- Survey and evaluate digital tools available from industry and open source developers.
- Understand musical form and expressive use.
Suggested Outcome Assessment Strategies
At the beginning of the course the instructor will present assessment methods including exams both written and practicum, class participation and creative works. Students must have completed prerequisites or acquire instructor’s permission.
Course Activities and Design
The determination of teaching strategies used in the delivery of outcomes is generally left to the discretion of the instructor. Here are some strategies that you might consider when designing your course: lecture, small group/forum discussion, flipped classroom, dyads, oral presentation, role play, simulation scenarios, group projects, service learning projects, hands-on lab, peer review/workshops, cooperative learning (jigsaw, fishbowl), inquiry based instruction, differentiated instruction (learning centers), graphic organizers, etc.
- Utilize computer based media tools for creative projects from on line research to hard disk recording to image processing to text creation and editing of elements.
- Design sound through live studio recording in the presence of the sound path from mic to mixer to data storage. Apply sampling techniques to media projects.
- Acquire a creative approach to working with diverse elements to a well-focused educational or artistic effect.
- Survey and become familiar both aesthetically and technically with the multi-media industry.